We will be attending CincyCon March 3-5, 2017 and will run events for Dwarven Smithy.
Since this is our first Kickstarter, we want to keep it simple and be successful. We have built the starting page, working on reward levels and stretch goals, finalizing the last beta prototype before final art and putting together our marketing strategy. I can't list out all the steps here, but there are well over 100 things to do before now and when the Kickstarter starts. When the project funds, there are just as many steps or more to get the product to our backers. Putting Mike's IT project manager skills to work!
We continue to receive quotes back for art on the game. We believe in Dwarven Smithy and want to invest as much as we can into the game before the Kickstarter. Part of our decision rests not only on quality, cost and timeframes, but the fact we need to also budget for advertising, a graphic designer to put it all together and a videographer for Kickstarter. Hopefully in the next two weeks, we'll be signing contracts.
We'd also like to take time to thank everyone who playtested Dwarven Smithy over the last year. Not everyone wanted their name recognized but here's a list of everyone that did.
From all of us at Flatworks Gaming, THANK YOU.
Aaron Angel, Aaron Scott, Alex Ambrose, Andrew D. Joines, Andrew Noe, Andrew Space, Andrew Warth, Anthony Pulcastro, Ava Benoit, Ben Smithy, Beth Hill, Bethany Milewski, Briana Walz, Brittany Ballo, Brittany Gunter, Bryan Drennen, Cat Lynch, Chris Milewski, Clay Napier, Cody S. Martin, Daniel Peabody, Darryll Rowland, Derek McCauley, Don Tyler Wooldridge, Duncan Seibert, Eva Grouling Snyder, Gerald L. White Jr., Hakinaro, Isabella Tattoo, Jason Stewart, Jeremy Waters, Jessica Turner, Joe Martinez, Joe Wooldridge, Joseph Martinez, Keith Ambrose, Kelly Woeste, Kevin W. Suttner, Kristen Elliott, Kyle Bornhorst, Kyle Foraker, Laney Seibert, Lauren Kohles, Lindsay Wildt, Matthew Beamer, Matthew Beckerich, Max Benoit, Maxine Springer, Megan Beckerich, Mike Ball, Misty Troutt, Nancy Snyder, Nathaniel Clark, Nick Lynch, Noah Blythe, Noah Kohles, Paola Roman, Pat McClelland, Peter Schreck, Philippe Rigaud, Reece Benoit, Richard Life, Robert Lane, Rugen Lawler, Sarah Eisenv, Stephanie Phillips, Stephen J Seibert II, Themos Cuadill,Tony Miller, Tory Trone, Troy Hufford, Tyler Candella, Wm Brian Troutt and Zach Workman.
As we head into the holiday season, we want to update everyone on the status of Dwarven Smithy. We attended AcadeCon in Dayton, OH November 11th and 12th and had 13 playtesters. The games ran between 70 to 110 minutes and that is right where we want to be. More importantly, everyone enjoyed the game and we are officially at 91 total playtesters (BIG THANKS TO ALL).
We were able to make the game shorter by removing some of the Guild cards and making the crafting aspect easier. However, after about 10 or so plays, we believe players will want a more challenging game. We’ll include two modes of play base game, easy and hard, and the hard mode will include 10 more Guild cards plus 15 different (harder) King’s items.
We contacted about 20 artists and started getting quotes. By the end of the month, we'll decide on our direction. To give everyone an idea of the scope of art needed, here's a list; 9 Card Frames, 12 Mine resource and 33 Icons, 3 Environment Illustrations, 10 Apprentice characters, 8 Player characters, 10 Tools, 25 Items, 15 King's Items, 4 Coin art and various other art/graphics needed for the warehouse, reference and player turn cards.
Kickstarter planning is coming along well and we believe we'll still hit our Q1 2017 goal in late March. Hopefully, the next Dev post we can officially announce a date. We are also looking to hire a graphic designer and videographer early next year to get everything setup.
Print and Play
Expect an update next month to the print and play files and rules.
Thanks for reading,
~ Mike Warth