Flatworks Gaming set up three areas and made the most of our 10 by 12 foot space. We set up one table and divided it into two areas: a place to showcase our three games and the other place to show off the bits, components and information cards for The Game Crafter (TGC). The booth space provided ample room to see the TGC logo and people were able to step inside the booth to check out the bits and pieces. We set up a second table where we ran a few demos of our next game in development called Dwarven Smithy. We also set up a card table with four chairs so people could sit down and quickly play.
CincyCon 2016 was an exciting three days for Flatworks Gaming. Not only was it our first convention selling our games, but it was the end result of over a year in the making. We were thrilled by the number of sales for our games with Squadron Dice being the clear hit for us. Also, we made many new friends! We’d like to thank our neighbors Tim Kennard of The Guild for Dragon Storm and Sea Dog Game Studios for their hospitality during the convention.
We offer a special thanks to The Game Crafter for sponsoring the Designer Table. We had several people stop and ask about TGC. Since we publish our games through TGC, we had special insight into how games are made and were able to discuss the game making process in detail. Jared Wolpert, from Roll One Games, stopped by and shared with us how he used TGC with early prototypes of his game Gear Grinders. The most surprising time of the convention came when the folks at Dark Da Vinci Games stopped by our booth to talk with us about TGC. We explained how TGC could work for them and even spent two hours Saturday evening playtesting and discussing their game.
The overall experience was wonderful and it shows in the photos from the convention.
Mike Warth, Craig Blythe, Charlie Sinning with Flatworks Gaming.