Other game designers blog or post about how they come up with their idea for games and how their game was developed. So, I'd like to tell a short story about how I came up with the idea for Dwarven Smithy. It happened on the way to work...
Charles, Craig and I were already working on a few other games so I didn't plan on making a card game that day. Sitting at a stop light, waiting to turn up a road to get to work, I looked down at my phone then looked up again to check the light and a fast moving dump/cement truck was just a few inches away from the front of my car! I remember seeing a blur of a name on the side of the driver’s door, "Smittys". I sat there for a few moments more, waiting for the light to change, composing myself and thought a few inches closer would have been bad bad news. I'm thankful I wasn't hit or hurt, it was a close call. So I turn, travel up the road to work and started to think,'Smittys', then thought 'Smithys'. I asked myself, 'Is there a game about dwarves in a smithy shop?' During that day at work and on my breaks, an idea started to form in my head of a card game and I started to type on my phone the outline of the game. In making the outline, I had a few ideas/goals to keep in mind when I chose the mechanics of the game.
By the end of the day, the core mechanics of the game were figured out. Within a month, we were developing and playing a prototype. ~ Mike Warth
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Dwarven Smithy
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