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Dwarven Smithy - Dev Post #12

8/17/2016

1 Comment

 
Time for another development post. After receiving the great feedback from our playtesters at Gen Con 2016, we've had some time to discuss and look back over all playtests of the game for the past year. We use a modified version of the Unpub feedback form, asking people to rate the game from 1 to 5 (1=Poor and 5=Excellent) in these categories; Length of Game Play, Interactivity, Ease of Learning, Originality, Game Decisions, Player Down Time and Fun / Enjoyable. Here are the numbers for the playtesters that would buy our game:

3.92 - Length of Game Play 
4.13 - Interactivity 
4.21 - Ease of Learning 
4.65 - Originality 
4.42 - Game Decisions 
3.75 - Player Down Time 
4.69 - Fun / Enjoyable
4.25 - TOTAL Average Score
88% said they buy it

While these numbers are really good, we do have room for improvement (Length of Play and Player Down Time). We don't want just good, we want great. Many playtesters are playing for the first time, so it is understandable their first game takes a little longer and other players take a little longer on their turns.

So with everything taken into consideration, here are the major issues we are addressing:
  • We need to develop a short version of a 4-player game that runs 45 to 60 minutes. 
  • We need to develop a full version of a 4-player game that runs 90 to 120 minutes (or less).
  • Tweak the card designs and encode the cards with more symbols (faster learning, international friendly and less math)
  • Re-balance to make crafting a little easier (speeds up the game) but without making it too easy.
  • Keep our special card text simple 

That's all for this week. We've started planning for our kickstarter in January 2017... More on that soon.

Thanks!
~Mike Warth
1 Comment
Transfeminine Fashion link
10/7/2023 06:07:10 am

Hi thanks for postting this

Reply



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  • Home
  • Dwarven Smithy
    • Masterforge Expansion
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  • News
  • About
  • Game Store
    • Dwarven Smithy Products
    • Paraphrase
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